The Four- Chapter 20: Surprises and Violence

Adran disappeared around a sharp corner and Malark hurried after him. The others filed after the first two, unable to see them in the windy passage. Some thirty feet on they found them in another large cave. Sleep pallets and furs, plus crates and sacks filled much of the cave. Three tunnels and a hewn passage branched of this space, The noticed the floor and walls had been carefully smoothed, hammer and chisel used to make the natural cave more habitable. From one passage they noticed the red glow of hot coals. Another passage was blocked by a crude wooden cage. Jarek headed towards the glowing coals, leaving the others. Adran approached the cage and heard weak voices from within.

“Thank Yondalla! We’re rescued!”

Seraphina and Lia hurried over to look through the bars of the cage. Malark barely glanced at the sound, and moved around the cave looking in the crates and sacks.

“Who are you?” Adran hefted the heavy lock and chain that closed the cage.

“My name is Geradil and she is Courana. We are from Blackburn, a little place about a day or so from here. On the way to Goldenfields.”

“How did you get here?” Seraphina could see the prisoners were filthy, their clothes tattered and worn.

“Captured by the orcs. They have been raiding and stealing.”

“Taking prisoners for ransom, too.”

“’Cept our families can’t raise the ransom.” Courana frowned. “I don’t know what will happen to us.”

“You are going to rescue us, right?” Geradil had his face pressed to the wooden bars and was reaching out. “You can’t leave us here. They will kill us!”

“Can you fight? We aren’t leaving yet, and we have orcs to fight and kill.”

“Nay, we can’t fight.” Geradil looked down sadly. “I’m just a farmer. She works in the tavern.”

“I can punch an unruly drunk, I can’t swing a sword.” Courana leaned against the bars. “But you can’t leave us here.”

“We don’t know the way out. Not up here. We can’t escort you home through the caves below. Not yet. What do you want us to do?”

Adran dropped the heavy lock. “If we get you out, you will have to hide on your own. In the dark. If any orcs find you, what will happen?”

The two prisoners looked at each other. The girl shook her head, and looked away.

“Can we just accompany you? Follow behind? We’ll stay out of yer way. Promise.”

Serphina reached through the bars to touch the girl. “It won’t be safe. Once we get in a fight, we can’t protect you. Not if there are too many orcs.”

“We’ll take our chance. Being out there, with a chance to run and live, is better than being in here knowing we are going to die.

Jarek came back in, interrupting them. “Nothin’ in the other cave except some battered pots and pans and remains of meals. Ho! What do we have here?”

He stepped close to the cage and looked at the two human prisoners.

Serphina replied to him. “Meet Courana and Geradil. They are from Blackburn. Not too far from here.”

“Orcs bring ye here to eat?” Jarek snorted.

“For ransom, Mr. Dwarf. ‘Cept our families are too poor to pay.”

Adran leaned against the cage. “Should we get them out? Or leave them be for now?”

“Get us out!” Geradil was insistent and pleading. “Please!”

“Can they fight?” Jarek eyed the two prisoners. Adran shook his head. “Be a liability, then. And we cannae afford a liability. Not now.”

“Please, Mr. Dwarf. We can’t stay here. They will kill us.”

“Methinks they will try and kill you if they see you with us, lassie. Not much changes, in or out.”

“We can stay out of any fights. And try to run away.”

“What do you think, elf?”

“I don’t know. When we start fighting the orcs, they might send someone to kill the prisoners. If they are with us, they might be a target for the orcs then, too.” He shrugged and looked away.

“We should let them out. Fighters or not, they can try and stay back. Or hide. We could even show them where the shaman’s lair is and let them hide there.”

“Please. Don’t leave us here. Anywhere but here.”

“Not leave.” Malark started chopping on the thick logs. He took heavy, two-handed swings muscles straining with the effort. Each time the blade hit it bit deep and tore large chunks of wood free. He tore through one of the logs the chain was wrapped around. When it split, he pushed the broken log, separating the parts so the chain slipped free. He pulled the gate open. “Not leave for greenskins.”

“Thank you, thank you, kind sir!” Courana rushed out and hugged Malark. He looked uncomfortable, and patted her on the head before wiggling free.

“It’s decided now. You can’t stay here.” 

“Take them to the shaman’s lair, Mr. Jarek. Let them hide there for now. After we, um, ‘get rid of’ the other orcs, we can go get them.”

“Maybe. Maybe that be the best place.”

Lia was chewing her lip, thinking hard. “What about round the staircase? Just past that barricade? Seems none of the orcs want to go there.”

“Even with the barricade down?”

“Will they even notice? If one of them goes to fetch the shaman, they will use the secret passage, won’t they?”

“Aye lassie, they will. The gits seem to be afraid of the stirges or the trogs down in the Glitterhame. They dinnae go there. Come on you two, I’ll take you.”

Jarek and the two scared villagers headed across the cave and down the rough tunnel they had come from. The dwarf was gone less than ten minutes, striding back into the cave with purpose.

“Had them rebuild the barricade, best t’ey kin. Took some of the food from the other cave, too. Seem a hungry pair. Did you lot find anything else?”

“Closed doors down there,” Seraphina pointed. “And that tunnel goes back to the other cave.”

“I felt a draft when I was in the kitchen-cave. Were the doors seal’t tight?”

“No, Mr. Jarek. There is a gap ‘round the bottom.”

“They lead to the Mountain Door, sure as sure.” Jarek headed towards the doors. “Been mor’n a day since we tried the front door. They shouldn’t still be waitin’ fer us to come through.”

“Will there be guards at all?”

“Likely. When we showed up, they was on guard. In an’ out. Likely they still are. Ready? Let’s take them!”

Jarek had his hand on the door and Malark was next to him, axe and shield in hand.

Adran nodded once, drawing an arrow. Seraphina sheathed her swords, readying her bow. Lia had a bolt laying ready on her crossbow.

“For Moradin!” Jarek yanked the door open and charged through. Malark was close on his heels and the others hustled to keep up. Pouring through the double doors, they found themselves in an irregular cavern that stretched away from them. Close by were a pair of thick pillars supporting the ceiling. A dozen or more javelins were leaned up against each pillar. Between the pillars was a pair of orcs hunched over and looking at something on the ground.

“Caught ‘em rollin’ bones!” Jarek was loud and cheerful at the prospect of combat. “One fer me, one fer you, ye big lout!”

Jarek swung his hammer in an uppercut, the head connecting with his foe, sending the hunched orc tumbling backwards, sprawled out. Malark was growling, grinning a feral smile. He buried his axe in the other orc, driving his knee into the orc’s face. The knee strike snapped the orc’s head back causing it to grunt in pain.

The sprawled orc scrambled to his feet and fled, using a rickety rope bridge to cross a wide chasm of infinite darkness. The bridge swung and swayed as the orc struggled to maintain his footing on the narrow boards. Adran was the first to react, launching an arrow across the open space and hitting the fleeing orc in the back. Lia raised and fired her crossbow in a fast, smooth motion. The stubby bolt soared after the orc, catching it low in the back and causing it to stumble. The orc scrambled for footing, desperately gripping the frayed ropes. Wounded and weak, the orc held on for only a moment before plunging into the darkness, a scream of terror lasting far too long.

Malark dodged a clumsy attack from his foe, then hit the orc with a smashing axe strike that crushed the life from the beast.

Before they could enjoy the victory, a pair of orcs across the chasm started a volley of arrow fire. Burning braziers brightly lit the ledge they stood on, and behind the orcs, a pair of massive stone doors. One of the doors stood ajar and a massive beam leaned against the wall.

“The Mountain Door!” Jarek sped towards the rope bridge, slowing as its apparently poor condition came into view.

Seraphina returned the arrow fire from the distant orcs, hitting one. Jarek inspected the bridge, gingerly setting foot on it. An arrow narrowly missed him and he hurled insults at the orcs, trying to bait them into a melee fight. Adran fired another arrow, hitting his target in the eye, crumpling the orc into a rough pile. The dead orc’s companion fired once more, then fled through a door in the wall, closing it behind itself.

Without the danger of flying arrows, Jarek hustled across the bridge. Once or twice he stumbled on the swaying construction, each time catching himself before he tripped. On the other side, he rushed to the doorway and pushed the open door shut. Dropping his hammer, he hefted the huge beam and dropped it into place, locking the Mountain Door.

“That’ll keep any guards out on the trail from coming in. Now where did that sneaky git run off to?” He moved over to a seemingly bare wall and began running his hand over the worked surface.

Malark gingerly moved across the bridge, his weight sagging the rickety structure. He looked terrified, boards and ropes creaking with every step. Once across, he dropped to his knees gasping in relief.

“Can’t leave them over there.” Adran frowned and stepped onto the bridge. He moved swiftly, light steps on the aged boards, He joined Jarek and Malark on the brazier-lit ledge, turning to watch the others. “It is more sound than it looks. Light steps, stay balanced.”

Lia and Seraphina crossed over, one at a time. By the time they were across Jarek had found the hidden door the orc fled through.

“Found it. Might lead to the arrow nest overlooking the ledge.” He turned and looked across the ledge to the far wall. “Should be another door there. There were arrow slits in that wall, too.” He stomped across the ledge and began studying the wall. “Probably means a couple orcs are holed up in there. Gotta be smart. If I remember right, and I do, there was only a single arrow loop this side of the entrance stairs. This nest will be smaller. Other side,” he pointed with his hammer, “where the sneaky git ran off to, that’s gonna be larger. Might be an archer barracks. This side first.”

“Those other orcs will be ready if we give them time.”

“Dem gits have already had enough time, elf, one minute warning is all t’ey need.”

Adran shrugged, but didn’t argue.

“How big is this area? Honestly, Jarek, how many orcs could be living here?”

“I dint know really. This place wasn’t big. Durgeddin’s clan was small. They nae woulda dug mor’ then they needed.”

“If the passage is narrow, it will be a one-on-one fight.”

“Aye, Adran, t’will be. Unless you come after me with that nice elven bow ye got. Ye kin shoot over me head while I protect ya, or fight the orcs. I think the little miss might be able to squeeze by ya, and get some shots of her own. I kin keep the orcs at bay, ye kin pick them off with arrows. What say ye?”

“He makes sense, Mr. Adran. If the tunnel is narrow, we can’t all get in the fight. Us or any orcs in there.”

Jarek pointed at the far wall, “and to keep all of us safe, the witch and the big man kin keep an eye on that door, case the orcs over yonder come back. I’ll borrow his shield, that will help in the tunnel.”

Lia shook her head, but kept her tongue after Jarek’s ‘witch’ comment. Malark handed over his shield and he joined Lia.

“I cannot fault the plan. There shouldn’t be many orcs in this archer’s nest. Clear this side, then head after the others. They will be waiting.” Adran was watching Jarek closely.

“Let ‘em wait.

“Open the door.”

Jarek pushed on a section of the wall, causing it to rebound and open. He looked back and nodded to Adran and Seraphina. Both had arrows nocked and ready. The dwarf pulled hard on the door, creating a narrow gap and slipped through. Adran raised his bow, aiming over the shorter dwarf. Seraphina waited until they were both through the door, the slipped after them. Leaving Lia and Malark alone on the ledge.

“Watch that wall, big guy. The orcs might come screaming out.” Lia had reloaded her crossbow and was staring at the far wall. “Might come from that way, too,” she added after glancing at the bridge. “What a fantastic place to have a fight.”

“Cut bridge?”

“I wish. That would keep the others across on their own side. I don’t thing we can, though. It might be the only way into the rest of the hold.”

Malark stepped to the edge and looked over, into the darkness. “Deep hole.”

“Very deep. Did you hear that orc scream? It fell for a long, long time.”

They could hear the rush of distant water, far down in the darkness. A cool breeze flowed up from the depths carrying the scent of wet and rot.

“You can get away from the edge. Please.” Lia was glancing at Malark, but not really looking at him. “Far from the edge.”

He finally stepped away, moving closer to Lia. He was holding several javelins and had more stuffed into long quiver.

“Took their weapons. Nice.”

“Kill greenskins with greenskin javelins.

Lia smiled and was rewarded with Malark’s weird scowl-smile. She laughed and shook her head, “you need to work on your smile. It’s kinda freaky, you know that, right?”

“Freaky?”

“Scary. Weird. Not really a smile.”

Malark shrugged. He hefted a javelin, testing its balance.

‘Guess not.” Lia murmured and started watching the hidden door again.

In the arrow nest tunnel, Jarek held the shield up, blocking most of his body. Adran was close behind him, an arrow protruding over Jarek’s shoulder. Seraphina was so small she could fit in the space between Adran and Jarek, peering along the edge of the shield. The tunnel was short, maybe fifteen feet long before turning to the right. They could hear at least a pair of voices talking softly around the corner.

Jarek moved up to the edge, glancing back and whispering, “Ready?”

At a nod from the others, he moved swiftly around the corner. The passage stretched away from them, lit by the light from an arrow slit in one wall. The light spilled over a trio of orcs atop a short set of stairs. They were face to face and turned to look at the sudden intrusion. Adran let an arrow fly as soon as he cleared the corner. Seraphina waited a few seconds more, the drop of the stairs partially concealing the orcs from her. Jarek moved closer, letting the shield take one arrow after another as the orcs reacted. At the top of the steps, Seraphina was able to see clearly and began sending arrows flying down the narrow passage. With nowhere to hide, the orcs were quickly pin-cushioned by the elf and halfling arches. They pushed pass Jarek and searched the bodies, recovering their arrows and a few coins. There was a stash of orcish arrows in the nest and Adran filled his quiver. Seraphina searched through the arrows and found a few shorter arrows she thought she might be able to use.

“Where are some goblin archers when you need them? Their arrows almost always are short enough for me.”

She counted arrows in her quiver and looked up at Adran. “Getting low. I won’t be much use with a bow by the time we leave.”

“You are just as deadly with your blades, lassie, so nay be sad. You kin fight still.” Jarek searched all along the end of the archer’s nest. Hands on rock. “I dinnae think there is a door here. Back out?”

“Back out. They whole place should know we are here by now.” Adran was peering through the arrow slit in the rock. “I can see the main stairs, and another slit across the way. Hold on.” He swiftly drew an arrow and aimed through the slit. Releasing, he drew another arrow and released. “Hit the orc over there at least once.” He smiled grimly. “A good shot, even for me.”

They filed back onto the ledge by the main doors, rejoining Lia and Malark. The big man went to take his shield back when Jarek put his hand up.

Might be another narrow passage. We kin try the same trick. Me in front with this,” he held up the shield, “the two arches ‘hind me killin’ orcs as we go. You two kin follow us this time.” He nodded to Malark and Lia. “There were more arrow loops this side, probably gonna be a longer passage, or a barracks even.”

“They will be ready.” Seraphina was chewing her lip, looking at the concealed door.

“Ay, lassie, they will be. And so are we. You an’ the elf keep the arrows flying, and I’ll be protectin’ ya both.”

“Only way is forward.” Adran sighed and drew an arrow.

Jarek hefted the shield and approached the door. “Ginnae see how ready these weedy gits are.” He traced the edge of the door, picking out the faint edge none of the others could see. He pushed a tiny bulge of rock, causing the door to click open. “Ready?” He pulled the door open, crouching behind the large shield.

They all waited, muscles tense, for missile fire to rain down on Jarek. No shouted curses. No arrows. Nothing but silence.

“Did they just flee?” Seraphina whispered, peeking around Jarek.

“Doubtful, lassie. Nay, they be hidin’ further on. Waiting for us to make a mistake. There will be stairs, like ‘en the other side. Be waitin’ beyond the stairs, they will.”

Jarek moved slowly, letting the others keep up. The tunnel made a hard left and climbed a short set of stairs.

“Told ye,” Jarek murmured. He took the steps one-by-one. Adran was just behind him, an arrow nocked and ready. Seraphina was between the two, using her small stature to best advantage. Malark pushed Lia forward, putting her between the others and his huge frame.

“Protect you,” he whisper-shouted.

Lia shook her head, her long hair flipping back and forth. Her shoulders shook as she stifled a laugh.

The instant they crested the stairs, arrows started flying. Some shots peppered the shield, others bounced off the walls, or skipped of the flagstones. Seraphina narrowly dodged on they sparked off the tunnel wall and sailed past her. She and Adran returned fire the best they could. These orcs were canny, shooting around corners and ducking back to reload. The had a large, square room to hide in. Across the chamber was a tunnel, and closer to the stairs was an alcove. Arrow loops were carved in several places, all dwarf-height.

Jarek stopped and backed up when an orc to his right hit him with an arrow.

“Moradin’s hairy arse… Jarek ye orcwit…” He grunted in pain, reaching to yank the arrow free. “Shootin’ from three places, they are.”

“We can’t stay here!” Adran raised up and fired off another arrow. “They could surround us!”

“I cannae block from all sides, elf!”

Lia slipped up and hurled one of the glass vials she took from the dead shaman. Plucking out the other, she hurled that one, also. Both shattered on the stone floor, spreading fire and smoke.

“Go, dwarf! Go!” She shouted. “While they are distracted!”

Jarek plowed forward, waiting for another arrow from the archer to their right. Lia turned the corner and shot the hidden orc with her crossbow, then drew her dagger and charged. Malark pushed past the others. Leaping over the flames, looking for something to fight. A pair of arrows shot from the tunnel across the chamber. One skipped off his shoulder, leaving a slight cut, the other solidly hitting him in the chest. Roaring, Malark charged after his assailants. Jarek pushed towards the alcove, forcing the orcs to hide from Adran and Seraphina. Rounding the corner, they both quickly dispatched the hidden orcs with a pair of arrows each. Jarek dropped the shield and charge to Lia’s aid. She was wrestling with the orc, hands on its sheathed blade, trying to keep it from drawing its weapon. Jarek howled a litany of curses and smashed the orc in the face with a brutal punch.

“I got this one, lassie. Ol’ Jarek has somethin’ for these Beldarakin noror!” Swinging his hammer, Jarek pummeled the orc, breaking bones and crushing the life out of it. “Be after the big man!” He called out as he dealt death.

Lia chased after Malark, igniting flames in her hands. She found him in a small chamber at the end of a hall. A door that seemed a part of the wall stood partially open, like someone had been in a hurry to flee.

“Did one get away?” She crept up to the door, listening carefully.

Malark shrugged. “Not know. Killed two.”

Lia looked back up the hall, then through the narrow gap. One of the orcs lay dead near the larger archer’s post. The other was nearly to this smaller room with the concealed door. “Looks like they were fleeing. I can’t see much of what lies beyond. A tunnel maybe.”

The others joined them after a few minutes.

“I got one more out on the ledge. There were two, but the other took off, around that turn we hid behind.” Seraphina was matter-of-fact, not taking joy in dealing death, even to orcs.

“They didn’t expect to be fired on from inside the hold.”

“They did not. Lia, what are you looking at?”

“A concealed door. If it was closed, I would not have noticed it. The orcs are helpfully careless.”

“First rule of manning a fortress. Keep the doors closed and locked.” Jarek examined the door and the surrounding wall.

“Even in times of peace?” Adran watched Jarek, his eyes following the dwarf’s nimble fingers.

“Especially in times of peace, elf. Your enemies expect you to get careless when your guard is down. We dwarves have learned our lessons. There is no peace anymore.”

Adran’s shoulders slumped. Despite his abilities at dealing death, he was not a fan of conflict. The dwarven way of war was not his way. “Surely there can be lasting peace?”

“Nay, laddie.” Jarek turned and fixed his gaze on Adran. “Not unless all the greenskins in the world took their last breath, and all the things in the Deep joined them in death. Even then, there would still be dragons and all the threats of the wild.”

Lia arched her eyebrows, eyes to the ceiling, as she shook her head. Finally looking at Jarek she asked, “Through the door?”

“Seems we have to. Both archer posts are clear, and I cut the bridge.”

“You what?” Lia’s voice pitched up. “The big guy asked me if he could cut the bridge, and I didn’t let him. Then you went and did it anyway. What if that is the only way across that chasm?”

“T’won’t be, lassie.”

“How do you know?”

“No dwarven fast would have a single path to the front gate. We always provide a back way to reinforce the gate.”

“Always?”

“Always.”

“Every dwarven hold?”

“Aye’ lassie, always. Second rule of defending a hold. Don’t lose access to the gate.”

Adran shook his head. Lia rolled her eyes and loaded her crossbow, not looking at Jarek. Malark was watching them talk, keeping out of it. Seraphina nodded.

“Makes sense, Mr. Jarek. What if the bridge had to be cut and there was no time to rebuild it? Wouldn’t you want to be able to flee if you needed to?”

Jarek stifled a laugh, his eye to the narrow crack. “Flee? No, lassie. Not to flee, to attack from behind the invaders!”

“Well, that too!” She giggled, covering her mouth with her hand. Her wrist was bound in a leather brace carefully carved with intricate designs and mounting silver hardware.

“Moradin’s hammer! Is that a…?” Jarek gushed. “Kin I take a look at yer bracer?”

Seraphina shrugged and started to take it off. “You never noticed them before?”

“Nay, I dint. Keep it on. Just…” He took her forearm carefully and inspected it closely, his nose almost touching the leather. “It is. It truly is. You have a fine pair of bracers, lassie. Fine indeed. Magic, they are. Did ye know that?”

“I guess?”

“You guess?” He snickered. “These are examples of the finest artisans in the world. Yer bracers are elven-made, methinks. We dwarves make a fair few ourselves. Ye ne’er noticed how ye kin shooting better while wearin’ ‘em?”

“I guess. I mean, yes. It’s just been so long I have had them, that I never really think about them. My Auntie Zennys gave them to me years ago. Said they were special. They are pretty, so I wear them all the time.”

“Pretty they are, and potent. Gives ye an edge, lassie.” He patted the bracer softly and let go. “A fine piece of craftsmanship. Even for an elf.” He winked at Serphina and turned back to the door. “Now, lets see where this goes.”

“Malark thinks one orc got away. Slipped through this door.” Lia had her hand on the door to keep Jarek from throwing it open.

“So?”

“So, we should be cautious.”

“Aye, lassie. We kin be cautious.”

She let go of the door, and Jarek pulled it open a little more, peering through the gap.

“A tunnel. And steps down, I think.” He pushed it open even more, and stepped into the narrow tunnel. “Aye, there are steps. And another door. I kin see light.”

“No way they are not waiting.” Adran was pacing.

“If one of them fled through, they are probably arousing the rest of the hold. All the other orcs.”

“Hopefully.” Jarek let his hammer smack into his palm.

“We still have no idea how many orcs are holed up here!” Adran was stern, staring at Jarek. “So far, we have gotten lucky, we have faced them in small groups. If they gather in strength, we won’t be so lucky.”

“Which is why we cannae waste time discussing it. Keep the pressure on them, so they kint gather.” Jarek turned and stomped down the stairs. “Stay if ye want, Elf, this dwarf is killin’ orcs t’day.”

Light flooded the narrow passage when Jarek flung open another door.

“Come on ye ruddy orcs! Come and meet yer doom ye Beldarakin! Come and die!”

“We can’t leave him!” Seraphina was pleading.

Malark pushed through their group, chasing after the dwarf, laughing his crazy laugh, and howling in battle-lust.

“Great. Now they are both fired up. We better get after them.” Lia shook her head, hefting her crossbow in one hand and throwing her other hand out, flames lighting over her palm and fingers. She ran after Malark, leaping down the stairs.

Seraphina looked up at Adran. “I’m going. Stay if you want, we can’t abandon him. Even if he is a bit of a crazy.”

“A bit? That dwarf has a death wish.”

Seraphina shrugged and turned to run after the others. She hopped down the stairs, taking them two at a time. Adran sighed, then pulled an arrow from his quiver and ran after the others.

Gamer Cant. Or speaking the language or nerds.

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While the above picture is not from a gaming convention, and is actually from the Indiana Comic-Con, many of the people attending would totally get this post.

While writing the article On Scale, I realized there is a long list of terms and ideas and concepts in the gaming world that are quite foreign to non-gamers. Each sub-genre of gaming has an even more specific vocabulary that is common language to the players and hobbyists in that particular genre, but distinct from other game areas. Spend enough time with gamers, and you might come away with a headache trying to understand the game cant, as I like to call it, unique to each game or genre.

This isn’t usual about any hobby or career or field of study. Each has many words, phrases and concepts used by the practitioners of each area. If we listen in to a group of computer programmers, or scuba divers, or theoretical physicists, we will come away quite confused. In that respect, gamers are no different.

My convoluted and winding hobby path has allowed me to gain an understanding of multiple ‘languages’ or gamer-speak, or game cant or whatever you call it. Even with a wide range of knowledge, I often find myself on a forum looking for information and find myself lost in yet another world. Each game can have such a unique language as to leave newcomers confused, lost, and frustrated. If it is too steep of a learning curve, I suppose some just leave, losing interest in their frustration and never give a game or the hobby a chance.

I will give a specific example. A couple years ago I learned about a new game coming out from Fantasy Flight Games. This particular game is called Star Wars: X-Wing Miniatures Game. It is exactly what the name says, a miniatures game with X-Wings. And TIE fighters. And YT-1300s. And Y-Wings. And… You get the picture.

The game has pre-painted miniatures, which is great thing for new players. There are other games with pre-painted miniatures, though often the painted jobs are terrible. Not X-Wing, the models look fantastic. Even experienced hobbyists love the idea that they can buy a new miniature, open the package, and have it on the table ready to play with no effort. The barrier to this game, from a miniatures standpoint, is very low. I started expanding my collection. If you ask my wife, this comic is appropriate for how far I expanded my collection:

mistakes were amde

Ok. I have at least one of every ship in the game (except for the Resistance era ships. I haven’t bought in yet). Multiples of the nearly all of the small ships. Multiples of more than a few of the large ships. I have specific paint jobs of certain key ships in the canon. I painted Red Five, Luke Skywalker’s X-Wing from Star Wars: A New Hope. I will probably paint Red Two, Wedge Antilles’ X-wing and Red Three, Biggs Darklighter’s X-Wing. I have painted Green Squadron A-Wings, because a red paint job on a Green Squadron fighter bothers me. And Kath Scarlett’s Firespray. Well, because it’s Kath Scarlett. And since I had Kath, I had to paint some Z-95s in Binyare pirate paint. So I have a few ships. I don’t think mistakes were made.

Wow, side track. Where was I? Oh, right. As I played more X-Wing and had questions or wanted to learn more about the game and tactics, I wandered onto the FFG forums. And promptly got lost. I thought I knew the game and the concepts and key words. Which I sort of did, because I had the rules and the cards and understood all of that. What I didn’t know was that the gaming community had created an X-Wing Cant of words, phrases, abbreviations and acronyms to describe game play and card combinations. They freely used all of this with little thought to new players, or non-players checking out the forums to see if X-Wing is a good game. (It is. Don’t ask, just go out and buy the core box and your favorite ships from the Star Wars universe and start playing. You won’t regret it. Here is a link to help you out: https://www.fantasyflightgames.com/en/products/x-wing/)

I was very lost when I read terms like Fat Han and PTL, EU and Stresshog. The list was endless. I figured out some, then got lucky and found a forum article that listed many others. Just for full disclosure, Fat Han is Han Solo flying the Millennium Falcon loaded with every upgrade he can take. EU is either Expanded Universe (in this regard referencing all the movies, cartoons, comics and books related to Star Wars) or Engine Upgrade, an upgrade card. Of course, EU as Expanded Universe is not restricted to Star Wars games. There is an EU for pretty much every fantasy and science fiction and even regular fiction universe. Stresshog is a variant of Warthog (I KNOW what a Warthog is, it is an A-10 tank killer the USAF flies, how did it get into X-Wing?) which deals lots of stress tokens. PTL is Push The Limit, another upgrade card. Rereading this paragraph, there are a couple more references that need explaining, but that is best left to an article on the X-Wing game. Gamers create vocabularies and phrases for specific games that are often confusing to newcomers.

Can we change it? Probably not. Use of many of the acronyms for X-Wing only occur on the forums, mostly to save time when typing. It is no faster to say PTL than Push The Limit, but it does save time when typing. Other things come out naturally and are harder to change into easy references.

Another for instance. If you go onto certain forums or are familiar with World War Three gaming you probably have seen the letters TY. Just like that. Capital T and capital Y together. TY. It stands for, at least in the gaming world, Team Yankee. Team Yankee is two things. First it was a fiction book by Harold Coyle about World War Three and a Soviet invasion of Germany. More recently, it is the title of a miniatures game from Battlefront Miniatures based in part on Coyle’s book. If I see TY, I assume the reference is to the game, because, well, I am a gamer.

The list is pretty endless. Many words have other meanings, but for gamers they have a very specific meaning per game. Initiative, stat, armor class, hull points, shields, range, save, power weapon, charge distance, monster, maneuver template, and action dice are not unfamiliar words. In fact, most everyone reading this knows the definition of each of these words, and even the basic definition of the phrases. But do you know what they mean for gaming?

In reality, unless you game, you can’t. The dictionary definition of initiative is this:

in·i·ti·a·tive

noun

  1. 1. the ability to assess and initiate things independently.

“use your initiative, imagination, and common sense”

synonyms: self-motivation, resourcefulness, inventiveness, imagination, ingenuity, originality, creativity, enterprise
  1. 2. the power or opportunity to act or take charge before others do.

“we have lost the initiative and allowed our opponents to dictate the subject”[1]

[1] Taken from Google

In many war games, initiative is more or less the second definition. However, if you say initiative to a gamer, it means something slightly different. Initiative is a dice role for turn order. Everyone playing roles one die, and the highest goes first, and so one. If I am reading an article on gaming, or listening to a podcast, and see or hear ‘initiative’ I instantly think of the die role. And in a role-playing game it usually means combat is starting. Most other gamers do too. Everyone else thinks of one of the two definitions above. We are speaking a common language, with different dictionaries.

Again, who can we change this and help newcomers? There really isn’t an easy fix. All the abbreviations and acronyms are useful in print, so it would be hard to convince anyone to give them up. Like the FFG forum, the players and forum users of any new system need to quickly recognize the new definitions and abbreviations and create a document prominently displayed for newcomers to find. Yes, many forums have a search feature. No, the search feature doesn’t always work. It took me several days to actually find the definition list on the FFG forum, and I feel like I know what I am doing.

Even going back, it didn’t seem like it was a sticky topic. See? There is another one. A sticky topic is a forum thread that has been made sticky, meaning it stays at the top of a forum area. If you are not a forum user, you might not know that when you start a new forum thread, it starts out at the top of the list. As newer threads are started, a thread gets bumped down. Eventually it will be pushed to page two, or beyond if it is an active forum. An old thread, no matter how useful, might be pushed all the way to say page 1236 of the general pages on the FFG X-Wing forum. Go look, they have that many pages under ONE section.

Unless a forum moderator takes the appropriate steps, even if a thread or article is created to help newcomers (noobs, newbies, neeb among others)[2] is quickly lost in the dark holes of forums, rarely to be seen again. Speaking of forum dark holes, every time I try to write an article, my search for links, pictures and references leads me to fall in rabbit holes and forget what I am doing. Squirrel!

What else can be done? We need to recognize when a new player is present and stop using acronyms and abbreviations. It doesn’t take much longer to say the phrase or call an upgrade card by its proper name. Online, article writers and game reviewers and especially game companies need to make sure things are spelled out and described. Gamers and game designers need to take special care so that anyone happening across or searching out something isn’t pushed away by too much game cant. In your Thursday night D&D game, feel free to use all the game cant you want. In a forum thread discussing Xanathar’s Guide to Everything, just don’t.

War abbreviations. This is one that just came to me while writing this article. Gamers, again, mostly online and in articles, refer to the many wars by abbreviations. ACW is American Civil War. Here in the USA, we usually just call it the Civil War. Well, guess what, it wasn’t the only Civil War. Not that war is very civil. There is also the ECW and SCW.  WSS, 7YW, or FIW, HYW, WW1, WW2 and many others. The list is endless.

What can I do? I am going to define some common words I use a lot. I might even update this list from time to time. Especially if I start playing a new game and discover new definitions. Just remember, these are the most common definitions I use in my gaming. Many have other uses in other games, and in the case of some U.S. tank names, are the surnames of American Civil War generals. A lengthy list of military abbreviations can be found here on a wiki page.

Might it be the end-all-be-all of gaming helps? It just might.

This list is mine.

General combat/ modern war

AAA- Anti-aircraft artillery. Traditionally used to define surface guns of various calibers used to shoot down aircraft. Can also include surface to air missiles. Somewhat superseded by ADA.

Achilles- WW2 British conversion of the US M10 tank destroyer. The British had the fantastic OQF 17 pounder gun, and put it to good use.

ADA- Air Defense Artillery. All guns and missiles used to shoot down hostile aircraft.

APC- Armored Personnel Carrier. Also known as a Battle Taxi. A wheeled or tracked vehicle

Assault gun- generally referring to one of the German or Soviet armored vehicles in WW2 carrying a medium to large caliber cannon mounted in the hull or fighting compartment versus a turret. This simplified construction, but reduced effectiveness somewhat.

Breech loader- Any cannon, rifle, or musket loaded from the breech, or closed end of the barrel. Early attempts at breech-loading weapons were less-than-successful due to problems sealing the breech from gas escape. More exploding gas out the breech means less out the muzzle and that lowers ammo velocity.

Challenger- WW2 British tank, Tank, Cruiser, Challenger (A30). Carried the OQF 17 pounder. Not to be confused with the Challenger 1 or Challenger 2.

Challenger 1- British tank in service from 1983 to mid-90s. Introduced Chobham armour, a layered armor superior to rolled plate.

Challenger 2- Newer design British tank replacing the Challenger 1. According to my readings, the better armor has led to a single time a Challenger 2 has been damaged in combat. In a Blue on Blue incident with another Challenger 2. Impressive stuff.

Chieftain- Cold War British tank. Served in 60s, 70s and 80s. Introduced the 120mm gun.

Comet- or Tank, Cruiser, Comet I (A34). A British tank used in WW2. Carried a newly designed 77mm HV gun that was effective against the Panther, and at close range, the Tiger tanks.

Cromwell- officially Tank, Cruiser, Mk VIII, Cromwell (A27M). I won’t even begin to pretend to understand British tank nomenclature in WW2. It had a 75mm gun. And a good engine. Sue me, I don’t play the Brits in WW2 games. Yet.

Lee- M-3 series of tanks used in early WW2.

IFV- Infantry Fighting Vehicle. Similar to an APC, but general has a light caliber cannon giving the vehicle some fighting ability.

Muzzle loader- any musket, rifle, or cannon loaded from the muzzle. The muzzle is where the hurty parts fly out of when you shoot the weapon, or the open end of the barrel.

Sherman- The M-4 series of tanks used in WW2. The use of ACW names was applied initially by the British.

Sherman Firefly- In WW2 the British converted some Sherman tanks they received to carry the excellent OQF 17 pounder gun. A gun that could effectively penetrate Tiger tank armor.

Panther- Panzer Mk V. A WW2 German tank. One of the most successful tanks of the war with a effective gun and sloped armor.

Pershing- Name applied to the M-26 medium/heavy tank in WW2

Tiger- Panzer Mk VI. German heavy tank in WW2. Carried a dread 88mm gun and could kill most Allied tanks at any range.

 

Abbreviated war names

ACW- American Civil War. The war fought between the United States of America and the Confederate States of America between April 12, 1860 and May 13, 1865.

AWI- American War for Independence. Also known as the American Revolutionary War. Colonial America’s fight to win independence from Great Britain.

ECW- English Civil War. The conflicts fought between Aug 22, 1642 – Sep 3, 1651 pitting the Roundheads versus the Cavaliers to decide the government of England.

FIW- French and Indian War. A name primarily used in the USA.  Fought 1754-1763 in North America. Protagonists were the French and their Native American allies versus British troops augmented by colonial American troops and far fewer Native American allies. A part of the Seven Years War.

7YW- Seven Years War. Fought 1756-1763 between most of the European great powers and the first truly global conflict. Battles were fought in Europe, the Americas, West Africa, India, and the Philippines.

HYW- Hundred Years War. A long series of battles from 1337 to 1453 between two royal dynasties, the Plantagenets of England and the Valois of France, for the throne of France.

TYW- Thirty Years War. Fought primarily in Central Europe between 1618 and 1648. Started as a religious conflict then became a general war.

WSS- War of the Spanish Succession. Fought 1701-1714 between Habsburg Austria and France for control of Spain.

WW1- The First World War.

WW2- World War Two. Did you really need that explained?

WW3- A war that never happened. It was a hot topic in gaming during the actual Cold War. Revelations after the fall of the USSR made it less so due to discoveries about the actual capabilities of much of the Soviet era tanks, APCs and aircraft.

WotR- War of the Ring. The final war in Tolkien’s epic.

 

General gaming words and abbreviations

A&A- Axis and Allies. A series of board games originally published by Milton Bradley. It is a WW2 board game that can be one battle or theatre, or as in the original game, include the entire globe on the game board.

AC- Armor class. Used in a variety of games, but most often used in RPGs to denote how heavy the armor is a character is wearing.

AP- Armor Penetration. A number in a particular game indicating how well a gun penetrates armor, or kills tanks. Light auto cannons might be a 1, while heavy, dedicated anti-tank guns might be a 20. Varies by game system.

Armada– On my blog this word will usually refer to the FFG game Star Wars: Armada. A space combat game based on capital ships like Star Destroyers and Mon Calamari cruisers. It is a scale up from X-Wing. In Armada the players have large ships and can deploy whole squadrons of X-Wing and TiE fighters.

Black Library- Two meanings. The publish arm of GW, and a place lost in the eldar webway, a repository of fantastic and forbidden knowledge.

C&C- Command and Colours. A series of games based on Richard Borg’s design. Games exist for ancients (CC:A) through WW2 (Memoir’44).

D&D– Dungeons and Dragons. One of the first RPGs created, way back in 1974. The granddaddy of RPGs. Heavily influenced by Tolkien. In D&D each player isa fantasy character like a fighter or wizard or barbarian. Now in its 5th edition. I skipped 3rd Ed. and 3.5, and 4th Ed. 5th Ed. makes me want to play again.

DBA- De Bellis Antiquitatis. Relatively simple set of wargames rules for ancients gaming.

DBM- De Bellis Multitudinis Bigger brother of DBA

DnD- See D&D

Dungeon Master- The person running a Dungeons and Dragons (or other fantasy based) game. That person creates the scene, controls the monsters, and creates mayhem for the players to enjoy.

Fall In!- Gaming convention pit on by HMGS in Lancaster, PA, USA. I have attended the previous three and plan to continue to attend.

FFG– Fantasy Flight Games. A game company that produces a huge range of board, card, and miniatures games. They produce Star Wars games like Armada and X-Wing and therefor consume an unholy amount of my gaming budget.

Flashlight- In some Sci-Fi games, especially W40K it is slang for the lasguns, or laser rifles, that common grunts carry. It is from the fact that have a very low armor penetration and just light up the enemy they are shooting versus actually causing casualties.

Gaming Convention- A gathering of miniatures and war games enthusiasts. From one day to three or more, a convention includes dozens to 100s of games brought by GMs. In the UK the games are generally display games. The GM and couple friends set them up and play them to display the game to others. In the USA they are participation games. You preregister, or sign up at the table, to play in a game. These games run across the entire genre form light RPGs to space combat. There is generally a vendor area and often a bring-n-buy or boot sale area. Gamers do not discuss how much money is spent at a convention with their spouse. Fellow attendees play dumb if asked by a mate’s spouse, often pretending to be hard of hearing or claiming the vendor hall was closed every day.

Game Master- The person controlling a game. Generally is someone controlling a multi-player game with some elements outside the players’ control. Convention games also have GM since players may not be familiar with the rules.

GW– Games Workshop. A UK-based gaming company that produced or produces the WFB, W40K, Inquisitor, Blood Bowl, BFG and other games.

HMGS– Historical Miniatures Gaming Society.  A group dedicated to promoting miniatures gaming through some of the biggest gaming conventions around.

Initiative- Usually a die roll to determine play order in a turn. Sometimes initiative passes back and forth based on other factors.

Inquisitor- In the gaming world this word has two meanings. One, Inquisitor was a skirmish game produced by GW that used large scale models in small war bands. It also refers to a particular individual in the W40K universe tasked with hunting threats to the Imperium of Man, the main human governmental entity in the galaxy.

LOTR-Lord of the Rings. The book (now a trilogy of books and a trilogy of movies) written by J.R.R. Tolkien that influences much of fantasy writing. He created a fantastic and well-detailed fantasy world, codified some of the fantasy races of myth, and gave us such enduring characters as Aragorn, Legolas, Gimli, Frodo, Gandalf, and Sauron. Read it if you haven’t. Watch it if you haven’t. Fantastic stuff. The story of Gimli and Legolas after the War of the Ring brings tears to my ears. Poetry.

M&T– Muskets & Tomahawks. Skirmish gaming in North America from the FIW to the AWI. Adds a narrative element to the game that is very cool.

MDF- Medium Density Fiberboard. A type of manufactured material useful for producing model kits. With laser cutters coming down in price, many small companies have begun producing terrain kits for war gaming made of MDF. It is dimensionally stable, takes most types of glues, and paints well. It is especially useful for buildings in larger scales where resin cost and weight is prohibitive.

Morale- In gaming it refers to how resilient a unit or character is to wounds and losses. A unit might need to start rolling to see if it stays on table at say, 50% casualties. Reflects the fact that units disappeared from a battlefield long before they were wiped out. Last-man stands are actually quite rare.

MSU- Multiple Small Units. A gaming tactic to maximize the number of units, and hence the number of actions, a player has on a table. Individual units might be more fragile than larger units, but you have lots of them!

NPC- Non-player Character. Any character in a RPG controlled by the DM or GM

PC- Player Character. The players in an RPG. Can also mean Perception Check. Context and game matters!

RPG- A type of game that includes a DM or GM and any number of other players. They exist for most any genre, from fantasy to science fiction to gothic horror to James Bond-like spy worlds. Players create a character they play the game with stats for characteristics like strength, intelligence, shooting ability, morale and others. Another genre of gaming you should check out.

SAGA– Another game from Studio Tomahawk. It is skirmish gaming in the dark ages. Fantastic game that using unique dice to power abilities.

Saving Throw- a dice mechanic where a player being attacked by a game opponent has a chance to ‘save’, or avoid some or all the damage being inflicted. It is common in RPGs and all GW games.

Triumph!– Reworking of DBA/DBM by the Washington Grand Company. Ancients rules.

Turn- A turn is a sequence of events that each player goes through, usually in a specific order. Other words are used such as phase, round, player turn, or game turn. Many games have a set number of turns before the game ends. Others are open ended, having victory conditions and allowing for unlimited play.

W40K- Warhammer 40,000. A dark, gothic, science fiction game set in the 40th Millennium. Some of the fantasy races exist, such as space elves (elder), space orks, and space swadrves (squats), as well as alien species.

WFB- Warhammer Fantasy Battles. A table-top game produced by GW. A two or more player game that pits armies of fantasy miniatures in combat. The main fantasy races of orcs, dwarves, elves, and undead, as well as armies of men, man-sized rats, lizardmen and others are included. Magic, infantry, cavalry and war machines are main elements.

X-Wing– The standard snub fighter of the Rebellion and Resistance. A great miniatures game from FFG.

 

X-Wing specific terms

Barrel roll- A type of maneuver in aerial combat. In game terms it often refers to the action in X-Wing that is an avoidance maneuver that allows a player to ‘roll’ his ship to the side avoiding opposing players’ fire arc.

Boost- an action in X-Wing that allows an extra movement after all ships have moved.

Evade- An action in X-Wing that allows the player to avoid being hit. It adds one evade to the defense roll. Evade is also the desired icon on defense dice.

Fire arc- An area where a given unit can fire its guns. For instance, a tank turret usually has 360 degree arc, while a hull machine gun has a narrow arc only to the front of the tank. In X-Wing most ships shot in a cone to the front, while a turret upgrade allows a 360 degree arc for a secondary weapon.

Focus- An action that allows an X-Wing player to change all the focus (eyeballs) icons on either attack or defense dice to hit or evade icons.

Maneuver template- cardboard or acrylic templates used to simplify movement of game units. X-Wing uses turns, banks and straights to maneuver each ship. Star Wars: Armada uses a three part plastic tool that has three segments that can be adjusted for each maneuver. Various games use different shapes and tools to speed up measuring and maneuvering.

Target Lock- In X-Wing specifically it is an action that ‘locks’ an opposing ship to allow ‘spending’ the target lock to reroll attack dice or use other card actions such as shooting torpedoes or missiles. Is also used in other space combat games to signify an advantage situation during the fire portion of combat. Usually it allows for more accurate weapons fire.

 

After typing this, and having major brain block on terms i commonly use, I realized this list will HAVE to be revised. So keep coming back for new stuff.

[2] For some good laughs go here LINK. There is some language, and some bizarre references, but most are pretty hilarious.

What I am reading

A few books arrived recently.  Three were directly related to some comments form da Gobbo. Three others are a continuation of a series I have been reading since 2006.

46 books and counting, the Horus Heresy is one of the greatest sagas in science fiction. Set in the war-torn 31st Millennium, mankind is taking control of the galaxy from her home on Terra.  Great hosts of warriors do battle with alien species, and defiant human worlds. Greatest among the warriors are the legions of super-human Space Marines. Greater still are their gene-fathers, the Primarchs. Mighty warriors of incredible intelligence, fierce combat strength, and powers beyond our own, they lead mighty legions in war. But treason lurks in the hearts of some.

These three books:

20180221_115339.jpg

are next in my collection. Due to the way the Black Library publishes its books, I am a several books behind. These three just showed up though, and I am eager to see what is new in the 31st Millennium.

In a previous post I talked about fantasy books from my teen and college years. A trilogy I always wanted to read but never got around to was mentioned. A comment from da Gobbo led to a visit to Thrift Books, and a quick search led to these three books showing up:

20180301_141151

Set in the Moonshae Isles of the Forgotten Realms, a great evil arises at a most inopportune time.  I have just started Darkwalker on Moonshae, and I like what I have read so far.

That’s it. Just a quick post about what I am reading currently.  What are all of you reading? Share your favorites and inspire someone to pick up something new.