Historicon 2021

One of the biggest joys of my year is getting to attend Fall In!, or as in the case this year, Historicon. Last year was a complete bust for conventions, and here in Michigan, the small local cons got called off for C19 earlier this year. Fall In! was my last hope. At some point HMGS changed the name/moved Historicon to the November dates and expanded the late fall convention from three to four days. No complaints from me on getting an extra day of gaming. HMGS cons always have some gaming on Sunday mornings, but since I have an eight-hour drive home, I usually skip them. Two or three very long days and late nights leaves me a bit worn out, and I need a little extra sleep before I tackle the winding and hilly highway across Pennsylvania, USA.

With the official change to Historicon, the con was a Thursday through Sunday con. Check in Wednesday night, play hard for three days. This year they allowed pre-registering for all the games you can fit in, versus only one per day as in previous years. A late change mandating masks for all games saw a slew of games cancelled as GMs choose not to attend, which left a big hole on day one for me and my family. That ended up being fortuitous, as I shall mention in a sec.

And yes, you read right, I said Family. I attended Fall In! once or twice by myself before bringing my son along. After a few years of him being my gaming buddy for the weekend, he was off to college, and a big test for my daughter the same weekend meant she had to bail last minute in 2018. In 2019 my dad and my daughter attended. We had a fantastic time. My daughter got to revel in glory as a well-known Michigan gamer with the Triumph and Washington Grand Company gamers (see this article for why FlintCon 2019 ). And we played in some great games.

This year, my son was on break from college after a mission for our church, my daughter was coming no matter what test was in the way, and my wife decided to tag along since that would make it a real family trip. Of course, having the CFO along really puts a damper on spending sprees in the dealer hall…

The ride over was uneventful, save my son asking a couple times “do you hear that noise?”, which is never a good sign in a car. By the time we got to King of Prussia, PA, there was no way NOT to miss the noise… Bearings or brakes were the only possible issues, and neither was good the night before a con.

We checked in without a problem, then found our first couple game rooms. The convention was held at Valley Forge Casino, and is quite spread out over three levels of the convention center. We had been here in 2019, so I knew my way around, sort of. All sorted to start the next day, we headed to our motel.

A very early start the next morning saw me first in line as a local dealership’s service department was opening. I explained/pled/begged for a quick resolution to our repair needs. They didn’t have any loaners for me, but the service manager took me to a rental car lot that claimed to have a car on the phone, yet didn’t on site, and then to my motel. Carless at this point, we used Uber for the first time and were picked up by a nice chap originally from Colombia. Bet he was surprised to have two of us spend the 20-minute ride conversing with him in Spanish! Arriving on site with not much time to spare, we jumped into our first game.

Now, I cannot tell a lie. I get super geeked when a con rolls around. I speed walk between game rooms. I can’t stop smiling. I fidget. I take pictures, or stop to “oooh!’ at a great table. I love the whole atmosphere of a game convention and the energy at the event. My family thinks it is hilarious and points out all my indicators. Thanks for noticing. Geez.

We started the con with a fast and furious game of Wings of Glory put on by the esteemed Peter Landry. I have played in one of Peter’s games the last four conventions, and they have never failed to be a rousing success. Many of the players in his games are friends or fans of the WoG rules, and show up all weekend long to play, his games and scenarios are that good. This game was a 1/144 scale balloon busting game above the Verdun battlefield. Peter has a fantastic photo map as a gaming surface hat adds richly to the experience. We were flying Nieuport N16s and 17s vs Halberstadt DIIs, Fokker DIIs and DIIIs. My kids had to face off against us, so it was French parents versus German kids (plus other players), with two beautiful balloon models as targets. There was tons of carnage and planes going down in flames. My luck? I took an engine hit that limited my performance and no one had the common courtesy to shoot me down so I could get a new plane! In the end, both balloons went down for a French, a very pyrrhic victory. Our family enjoys WoG as a game, and I have a slew of planes at home. Though we don’t play enough!

During this game I received a call from the dealership to inform me that my car was already fixed. Happy day. The cancellation of our two next games meant we had time to Uber to the dealership to pick up our car, get lunch offsite, and get back to before our next game. Weekend saved by the service department at Patriot Chevrolet!

We also had a little time to explore a major site in U.S. history. I will confess, I never put two and two together. Valley Forge Casino, Valley Forge National Park as in THE Valley Forge from the American Revolution and the defining winter of the Continental Army. Yeah, THAT Valley Forge. It is nearly at the casino. Maybe a mile separates the two sites. We checked out the visitor center, though despite masking requirements, all the exhibits you don’t even tough were closed. I want to comment on the stupidity of that, and the people who make decisions like that… What a sad world we live in.

The rest of the park is open for exploring, and there is a driving tour with a phone number you can call to get information on different points of interest. We got out and walked around a couple times, though sites like Washington’s HQ and chapel are closed.  It is a beautiful park. Larger than I expected, and much has been kept in its natural state. The trench works along one ridgeline are still visible despite the many years that have passed. There are a number of the small log cabins the soldiers built to survive the winter scattered around the place, as well as individual monuments to particular sites or individuals.

The entire site was full of people out walking, and some very happy dogs strolling with their humans. It was pretty cool, with a brisk wind blowing, but there were dozens of people of all ages walking, running, taking pictures, and enjoying the serenity of the place. Well worth the time we spent there. My wife pointed out that we had driven through the site twice already, as the route to our motel cut right across the park. I’m really observant at times…

Back at the convention, our event cancellations meant we were scrambling for an afternoon/evening game for three of us. My son had decided to go solo in a World War Two Mediterranean small coastal patrol boat game. The rules were in a Too Fat Lardies magazine some years ago. It used 1/300 scale boats (same as Warlord’s Cruel Seas) to fight out small boat battles. The allies managed a victory, my son commanding a Fairmile D motor patrol boat in a convoy attack. My son liked it so much, that he was looking for 3d files to print when we got home. And then went to town learning how to slice files, use a resin and FDM printer to bang out around a dozen ships for less than $10USD in files, resin, and filament. The GM sent him the rules, and he is about to paint his very own fleets of Fairmile, Vosper, and Schnell boots. Along with several targets, err, freighters and tankers.

While he was busy with small boat combat, the other three managed to snag the last three tickets to a Limeys and Slimeys Age of Pirates game. Staged in glorious 28mm with great ship models and loads of crew, a lone British frigate was on the hunt for pirates, while six pirate/Turk vessels had to decide to fight the biggest ship in the area (the British vessel) or go for a sultan’s horde of gold in a Turk fleet. My daughter and wife were pirates and made a bee-line to wipe me out. My daughter had two small 4-gun vessels, and while I pummeled one into matchsticks, her swarm of pirates gleefully captured my ship and sailed off to plunder more. Out of the game by turn four, I watched further mayhem unfold. Two of the Turk vessels (a father and young son) hung wide and waited for the rest of the ships to weaken themselves before entering the fray. Eventually the gold was seized by one of the pirate crews after a good walloping (and a rare failure of kid dice) of the sultan’s vessel. At least three ships were sunk. Another in flames, and a motley crew of Slimeys sailed into the sunset with a fortune in gold. Another successful game enjoyed by all.

Retiring for the night, we made a pitstop at a grocery store to stock up for our breakfasts, since the “continental breakfast” at the motel was sad mini muffins and Pop Tarts, plus a gallon jug of milk to share… Eww.

Our first game on Friday was the Battle of Marathon played in 28mm using the Triumph rules from Washington Grand Company. Rod Cain, a fellow Michigander, was GM and having played in his games before, I knew to expect a spectacle. And we were not disappointed. Fantastically painted miniatures, all arrayed in battle glory, were waiting for us. My family jumped onto the Persian side, and picked our commands. My wife was registered for all the games, even though she isn’t really into minis gaming. A good sport, she rolled dice and pushed models all week with us. Though, she does think I might be insane for trying to schedule 4 games a day from 9am to 11pm or later.

This game was very back and forth for a few turns, with push backs being more common than casualties. Then the dice went sour for both my daughter and me. We couldn’t roll a six to save the day. My son is a merciless competitor, and hates to lose, so even as his center command decimated the Athenian troops, the wings were falling too fast. Which he continued to point out. All. Week. Long.

By the end of the allotted time, my command had fled the field. My daughter’s wing was about a single stand away from fleeing, though she had fought back brilliantly and nearly destroyed her opponent as well. The Athenians and their allies were declared winners, Ron thanked my daughter for “making his friend cry at losing the Battle of Hastings” two years before, and presented her with Triumph range markers as a prize. It was a fantastic game! The dice were not in my favor, but it was a great start to day two. Triumph is a fairly easy set of rules to grasp, and we often play it at cons, as well as at home where I have early Germans and Roman armies.

Our next game had all four of us at the same table again. Enjoying a game of Anno Domini, it is a 28mm game set in 1666 in an alternate history where Emperor Leopold I is dead, and many factions have claimants for the throne. Many characters from literature are in this game (available as a board game) featuring the protagonists of Sienkiewicz’s Trilogy and the musketeers from the novels of Alexander Dumas. In this learning game, each player had a pair of minis armed with swords and pistols, or hammers, or even a musket. The goal was to discover a letter of intrigue that could be used to blackmail one of the claimants to the throne. They are playing each scenario as part of a linked campaign throughout the weekend, and successes and failures add up. There were three agents on the board and Richelieu himself was looking to recover the letter from his agent to hasten its progress. My son took the Polish contingent, my daughter and I had Hungarians, while my wife had a French team. Everyone headed towards the three agents, getting caught up in fisticuffs and firefights right from the beginning.  Richelieu was lucky enough to run into D’Artagnan early on, and was taken out of the game. The letter was recovered, then taken by my son’s Poles. A spate of shots and sword fights led to the town guard showing up to try and arrest everyone, and the games was called.

Exciting, tense, frustrating, and a blast to play. My wife was a fan, but not of the price of the board game. While this game was played in 3D, with beautiful resin buildings and metal mins, it is sold as a board game with card tiles for a play surface and plastic or metal minis. Available here: (Anno Domini), it is on my short list of future purchases. I enjoy the swashbuckling combat and narrative play.

We had done a quick run through the dealer hall before this game, and I left my bag of goodies at this table. Like an idiot. And I didn’t realize it until after our next game… Luckily the Anno domini GM Karl Shanstrom took my bag to the HMGS HQ, and I was able to recover my purchases. Karl, you are THE MAN!

Small haul. The vendor I needed to visit the most didn’t come this year.

Game #3 saw mom and dad split form the kids. The kids went to play a game of Space Hulk, and enjoyed the usual frustrations of terminators fighting hordes of gene stealers in the cold of space. My son remarked after that the scenario was not very well balanced, and quite frustrating for most of the game for the Space Marine players. At the end though, short on time, the two sides agreed to a single combat between leaders to decide the winner, and the terminators pulled it off.

While the kids were off doing their thing, my wife and I were looking for an American Civil War game. The table where it was supposed to be was mostly bare, with a wide river at one side. But nothing was set up. At game time, the game master Roxanne Patton showed up, and explained the original game was cancelled due to the minis still being in Sri Lanka at Fernando Enterprises being painted. A game swap for the river crossing scene from the movie Major Dundee with U.S. troops facing off against French lancers was ready if we wanted to try that. Since most everything else was full or already started, we went at it. The models were 28mm, well-painted, and ready to deploy.  My wife took the U.S. cavalry troops, and I took the French. The US. troops were set up on the wrong (south side) of the Rio Grande River, while the French were on the U.S. side (northern bank). One scenario plot we kind of forgot at first was that once a French unit was destroyed, it was redeployed as a fresh unit BEHIND the U.S troops. The French troops had no firearms, and couldn’t cross the river until they took casualties, and the U.S. troops needed to get certain characters and units off the north side of the river to win. The cavalry troopers stood firm and started a withering barrage on the French troops. Once the French horsemen reappeared on the far south edge of the board, it forced my wife to start moving her troops north.

This game was a real nail biter. The rifles fire worn down the French units, but I maintained a numerical superiority through the whole game. She held several units form, while punching a gaping hole in the French center. Her troops mounted up and behind pushing hard to get north. In quick succession several named characters and the cannon made it off the board. It was down to the flag being nearly caught, and a single card flip to determine if it escaped. Movie climax finish. Black card, French lancers catch the flag. The card came up red and the flag made it out of charge distance and was safe to flee the next turn. Perfect finish to a great game.

The last game of the night was a Wings of Glory WW2 game, early war to be exact. The German attacks on the Meuse depended on bridges to keep their momentum, and French command has sent bombers to destroy the bridges and slow the German attack. Me109s flew circles around the Warhawks and other (I forget what they were) French planes. It was pretty ugly. The slower French planes had a tough time getting into position to attack the Germans. Kids took German planes, while my wife and I flew for the French. This was the first time any of my family had played with altitude rules, so there was a bit of a learning curve for us. My kids got it quickly, though, and they went to town on the slower French planes, and especially the bombers. My son ended up being the highest scoring German pilot and won a prize model. He was at least 17 points ahead of the nearest other German player, for a pretty dominating win.

Lots of people stopped by to comment on the early war action, and French planes, in the scenario. Once again, Peter pulled off a fantastic game. I really see why people aren’t afraid to schedule nothing but his games all weekend, they are that much fun.

Day three started bright and early, and rainy. I was pretty soaked after dropping off my family under the entrance roof. But never mind, we had games to play! And a long day, at that. Four games scheduled, barely time to find food between them.

One of the games I HAD to play started the day. It was a game of Feudal Patrol set up by my blog buddy Mark Morin. I have watched him paint the minis and build the terrain for this game over the last 18 months on his blog (https://markamorin.com/) and was really looking forward to playing in this game. He had to cancel a game the night before and I was able to get in contact with him to verify this game was still on, so that made my weekend.

This game was Aztecs v Spaniards the morning before La Noche Triste (literally The Sad Night, Night of Sorrows), titled Cortes’ Causeway Escape Attempt. The Spaniards are besieged in Tenochtitlan and have constructed some crude war wagons to aid in their escape. Tlaxcalan allies are attempting to break though some Aztec holding units, while other Aztec warbands are descending on the Spanish redoubt.

This was my first time playing Feudal Patrol, as it was for my opponent. We quickly caught on to key concepts, including the combat cards that are used for everything from die rolls, to morale, to flight distances. The game quickly devolved into two separate actions. The Aztecs assaulting the main Spanish encampment, and the Tlaxcalans attempting to break into the city to aid their Spanish allies.

The Tlaxcalans had a unit of what I quickly termed machinegun archers, as they loosed a hail of arrows that sent one of my toughest units packing. That unit took two or three turns to stop fleeing and attempt to reorganize.

We did misunderstand a part of melee combat in that units always separated after combat, and we left them stuck in until Buck Surdu, the rules author, stopped by to watch a round of combat. Despite a misunderstanding, we had great fun pummeling each other’s warbands at the far end of the table. The Aztecs captured the Banner of Cortez, worth a ton of victory points, and managed to capture and drag off about nine poor souls for sacrifice. A major victory for the Aztecs.

This game was fantastic. The minis were beyond beautiful. The Eagle and Jaguar warriors in their intricate pattered uniforms, the Spaniards in breastplate and helmet, war dogs, Mesoamerican architecture, and even lily pads in the lagoons made for a real spectacle of a game. How the GM didn’t win an award for that game, I will never know.  It was a highlight of my weekend. Meeting Mark was icing on a great game and con experience.

While I was playing that game (alone, my wife took one look at the combat cards and said “Nope!”) my kids were in an ACW game, Gettysburg, Day 2. Well, they started in it. I wish I had been with them. Because what happened to them was uncalled for, and I will call out the GM by name for his poor behavior. He saw two “kids” and was in a huff that they dared show up for his game. Mind you, my son is 21, and has been attending cons since he was 14, and my daughter is 17 and also been attending cons since age 14, and both play tons of games at home. Nonetheless, Mr. Fratt saw kids, and relegated them to a tiny command, then never let them do anything with their assigned units. Any time my son tried to do anything he would say “that wasn’t historical” or “that unit wouldn’t do that” and stopped them from having any real participation in the game. This is the first time this has occurred at Fall In!/Historicon. And my son has played a number of games solo, and never had an issue. Mr. Fratt, you aren’t cool, and we will never play one of your games.

My son, being much like his dad, had enough after a couple rounds of being denied a part in the game, and they left and went to find another game. Good for them. He came and found me and told me what happened and where they ended up.

And they ended up in a game my wife could join them in, a game of Aerodrome 1.1, a 1/72 game of WW1 aerial combat. We have seen this game con after con with its cool, but complex-looking control stand. Apparently, it is not complex at all, but simply great fun! They were all smiles and jokes about shooting enemies and allies alike (there are friendly fire rules for misses) and winged mayhem. There is even a great prize in this game, actual wings awarded for combat victory! Both kids came away with wings, and my wife nearly earned her own. There is an ongoing list of victories and pilots continue to build their records over the years. One lady made her 100th kill just before I showed up to see them finish out their game. Mr. Kubiak is a class act, and saved the afternoon for my kids. Thank you, sir, you are a gentleman.

Next on the schedule was another split for us. My son and I headed off to finally try Carnage and Glory in the ACW, while my wife and daughter went to play Plastic Pirates.

The pirates game used Legos and was really for kids, but they needed players for the few kids that showed up, so they played and had a good time. Silly, fun, and easy to grasp, they had a good relaxing game.

We enjoyed a game on a beautiful table with beautiful miniatures and finally played the computer moderated rules of Carnage and Glory.  We refought the Battle of Bull Run (1st Manassas), the afternoon actions at Henry House Hill. In this ruleset, you declare actions for units to gamemaster at a laptop. Each unit has a numerical code along with the normal name and commander. The number is used by the computer to calculate movement, firing success, morale and exhaustion levels. Measure distance then tell the GM that unit #1 is shooting at unit #2, and unit #2 is behind a stone wall. The computer accounts for weapon type, range, cover and other factors and gives combat results.

The computer can track much more information, much faster, that you could otherwise. My only complaint is that units don’t ever get markers. Until stands are removed, you can’t tell who is taking casualties. While there is some merit to that in that your opponent doesn’t know the current state of a unit, I’m of the mind that you would be able to tell that a unit is diminished from casualties or fleeing troops. However, maybe I am wrong. And in the heat of battle, with smoke covering the field, these rules give a better fog of war than any other method.

Regardless, the battle was a lot of fun. Pushing beautiful models around in one of our favorite eras was another highlight game. Our opponents were quite gracious in their patience with the three newbies on the Union side. The Union had battered several Confederate regiments, and sent them off the chill crest, but grey reinforcements were pouring onto the battlefield and the Union attacking brigades were nearly spent. Another couple of turns and those tired units would be retreating back down the hill.  A winning game with a great GM, Joe Dupre.

The last game of the convention was yet another special one. We have tried to get into a Peter Panzeri (yes, THAT Peter Panzeri) game every con since we first discovered his grand, epic games. He has a whole room reserved for his grand setups. 12-30 players show up for games from all eras, and none leave disappointed. This year’s last game was titled The Greatest Airborne Operation in History. We had a discussion before picking sides and jumping into battle. Was it Neptune? No, there was no beach or sea, and the river and bridges were all wrong. Varsity? The Rhine crossing? No, there were no built-up areas. Market Garden? Nope, only one river and too many roads. Crete? No, there wasn’t an airfield on the board. People kept guessing, then it hit me. Eben-Emael. The river wasn’t a river at all, but was the Albert Canal. The big hump area was the fortress itself. Of course, as I realized what battle it was, Mr. Panzeri was announcing it, so I couldn’t shout out the answer!

There was a large group of friends that signed up together, so they took the German side. My family and a couple others took the Belgians. My son was part of the fort defenders, my wife and daughter took bridge protection companies and small entrenched units, and I played the role of a battalion commander, and artillery unit.

My daughter was able to successfully destroy her bridge after the assaulting troops attacked the wrong bunker initially. The Belgians had to “wake up” to alertness before blowing bridges, then had to have command pips to issue the command. D6s were rolled at the start of each turn for command points. Due to poor comms, requesting artillery fire for the Belgians took two pips for each request. Fortunately, I rolled 5s and 6s all game and could hand off command pips to subordinate units.

The bridge my wife was holding was a bitter fight. Initially she pushed the Germans off with her troops in bunkers. The Germans concentrated on one, and finally took it out. But again, it was the wrong bunker and she was able to blow the bridge. Down to a single team manning a machine gun, she passed command to me and took over the armored column heading on as reinforcements.

My daughter got a little frustrated as the German armor, now trapped on the wrong side of the canal, proceeded to shoot the crap out of her entrenched troops. Her AT wasn’t enough to knock out the German armor, and she was getting frustrated. It’s hard sometimes, to see a gamer feel like they are losing bad, when in reality there is no way they can achieve conventional victory. In blowing the two bridges, our sector had already achieved a monumental victory.  She didn’t grasp that at the time, and was just watching ‘her’ troops melt away, and she was frustrated. My artillery disrupted the Germans, but wasn’t heavy enough, or enough gun tubes, to stop their fire against the poor Belgians.

The German players concentrated their gliders atop the fortress, and beat the tar out of the turrets there. Then it was a game of whack-a-mole with Belgian troops popping up to harass and fire on the Germans who quickly ran out of supplies, especially shaped-charges. My son was bummed they lost some many turrets and didn’t support the bigger battle, but he decimated the glider troops.

Which reminds me, the Germans rolled exceptionally well for all their gliders. Every single glider made it into Belgium, and only one had a hard landing. Then most landed right on target which meant fast assaults on unsuspecting troops those first couple rounds.

With one bridge seized, and all the fortress guns silenced, it was only a matter of time before the Germans bridged the canal and slowly flooded the plain with armor, but we here much more successful than the historical outcome, so we pulled off a win! And we learned a great deal more about the operation and battle. Which is part of the point, right?

And then it was over. The long drive home. The reveling in my new goodies. The recap, a couple weeks later. And the plan for next year. I am defiantly going again.

32 thoughts on “Historicon 2021

  1. Pete S/ SP November 30, 2021 / 7:26 pm

    Sounds amazing- a trip across the pond to this con is on my bucket list.



    Liked by 5 people

    • borderguy190 November 30, 2021 / 7:41 pm

      Very different from UK cons, in that every game is available to play in. So worth it!

      Liked by 4 people

  2. Elijahtheminecrafter November 30, 2021 / 10:00 pm

    sounds like you had a fun time uncle

    Liked by 3 people

  3. WIFENMOMOFGAMERS December 1, 2021 / 9:54 am

    Nice write up, babe! I was pretty hesitant about most of the games but the GM’s were all very nice and helpful and most seemed pretty happy to see a female ibterested in the games. The learning curve wasn’t too bad but my favorite games were: Anno Domini (he caught my attention at 3 Musketeers!), the Major Dundee game (I mean, I won! What’s not to love! Ha. Ha.), and the Aerodrome game. The planes were cool and them was the nicest, fun guy. I’m glad I got to soend the weekend with the fam and experience what they love doing.

    Liked by 3 people

    • borderguy190 December 1, 2021 / 10:13 am

      Major Dundee was very cool. The cinematic finish made it even better. Slipping away at the very last moment. There are games I don’t fully understand, so its not just you. Glad you had fun!

      Liked by 2 people

    • borderguy190 December 1, 2021 / 5:47 pm

      Lots of great games. It was nice get to play and see all the beautiful tables and minis.

      Liked by 2 people

  4. rantingsfromunder December 2, 2021 / 7:27 am

    Looks like you had a ton of fun, lots of lovely looking games, and you got to meet the “Legend” that is Mark Morin (and play his beautiful Aztec game, sooo jealous! ).

    Cheers Roger.

    Liked by 3 people

    • borderguy190 December 2, 2021 / 7:35 am

      The man and the myth, Roger. For sure, a highlight. It was a great weekend of gaming.

      Liked by 2 people

      • Mark A. Morin December 3, 2021 / 4:22 pm

        I was definitely looking forward to having you play in my game! Meeting you was a highlight for me as well. Thanks so much for the very kind words (both here and on my blog) which I truly appreciate. I built that game all year to accomplish the happiness of the gamers – which despite no award from HMGS – THAT happiness is what is most important. It’s too bad that we could not have had your kids and wife play as well as I did have a lot of troop opportunities on that board (I could handle 12 players and we had fewer). In any case, I’d like to reblog this blog post with your permission? And we must game together again! (btw this post was epic in pics and in text, a fun read indeed). Best, Mark

        Liked by 3 people

      • borderguy190 December 3, 2021 / 6:06 pm

        Thanks Mark!! Your kind words mean a lot. I wish they could have, too. But the game was full when we registered, so the kids got into a different game.

        We Definately need to game again. If you put on a game again sometime, keep me posted and if I can make it, I’ll be there.

        Go ahead and repost. I always hope something I write might inspire someone else to give games and cons a try.

        Liked by 2 people

  5. Eric Boyle December 2, 2021 / 1:28 pm

    Glad to see you had a great con despite the car trouble! I am the GM from the Coastal Patrol games and I also played in Peter’s balloon busting game as a German. Happy to help your son with the 3d printing files and sites. I haven’t painted a metal mini since I got my printer last Spring!

    Liked by 4 people

    • borderguy190 December 2, 2021 / 6:14 pm

      Great con! Seemed a little light as far as games, but every game there was great. That’s crazy we were in the same game! Thank you very much, he really liked the game and I haven’t seen him this into a particular game in a while.

      Liked by 2 people

  6. Dave Stone December 3, 2021 / 5:15 am

    Sounds like you all had a great time, and got past the car trouble, and terrible GM (What a A-Hole) and had so many great adventures

    Liked by 3 people

    • borderguy190 December 3, 2021 / 5:24 am

      We did, Dave. It was a great con with some fantastic games. Now why can’t they happen every month?

      Liked by 3 people

      • Dave Stone December 3, 2021 / 5:26 am

        Because of the amount of time it takes to prep the new games ! LOL

        Liked by 3 people

      • Dave Stone December 3, 2021 / 5:34 am

        Depending on scenery, the number of figures needed, I’m normally looking at 6 months to a year, especially as I always like to do something different each year.

        Liked by 3 people

      • borderguy190 December 3, 2021 / 5:45 am

        See, that doesn’t help me get to play a set of con games once a month! You GMa need to cut that time down to weeks! Lol

        I’m very grateful for all the GMs and all the work they put in.

        Liked by 3 people

  7. Guru PIG December 4, 2021 / 3:23 pm

    Wow! A great post that really captured the flavour of the con. Historicon is one of my bucket list things to complete as we have nothing like it in Oz. I have been lucky enough to get to Salute so when the “apocalypse” ends will certainly book in.

    Liked by 2 people

    • borderguy190 December 4, 2021 / 5:25 pm

      Thanks! I was a great time, and I recommend it to everyone. There us quite the gaming scene in Oz, why is it that you all don’t get your own? HMGS needs to send a contingent down to get one going. We ALL need cons. I’d love to catch Salute and a couple other UK shows. The pics ive seen are mind blowing.

      Liked by 2 people

  8. Guru PIG December 4, 2021 / 6:10 pm

    You are right there is a great gaming community in Oz. The problem is that we just don’t have the gaming population or the numbers of traders to make cons viable. The distance involved also means it is difficult to get the disparate gaming community together in the one place. So I think I will just have to wait for our next OS trip and combine it with attendance at a large con!

    Liked by 2 people

    • borderguy190 December 5, 2021 / 1:13 am

      Well, there are more than a few cons a year! Make it to one of the big ones and enjoy!

      Liked by 1 person

  9. imperialrebelork December 4, 2021 / 6:15 pm

    What an amazing time you and the family had man. Nice to hear you got to play Marks game too. He’s put a hell of a lot of effort into it so it was nice reading that it went well.

    Liked by 2 people

  10. daggerandbrush January 15, 2022 / 2:14 pm

    That sounds like a great wekkend out with the family. I love it,t hat your kids and spouse are so into gaming. I took my baby boy to Tactica in 2019. He was mostly asleep, but still, you have to start early. The Mr. Fratt incidence is a disgrace. And the reasoning ‘not historical’, just get a grip dude! It is an abstraction in the first place and will never recreate a historical battle or simulate it. Anyhow, glad the other games were a success!

    Liked by 1 person

    • borderguy190 January 15, 2022 / 7:17 pm

      Absolutely! Take the little guy everywhere! Permanent gaming buddy! Thanks for reading and commenting.


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